Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YLniK-r7VGA-q7nNY-vFCH7-2TryM | 4/3/3 | 51.6 | 1.23 | 2026-07-07 22:15:42 · 10m 23s | |
| CSGO-Pmzmo-XYd5A-U65WT-ckkNu-y2DVF | 11/17/3 | 50.3 | 0.77 | 2026-07-07 21:26:06 · 44m 35s | |
| CSGO-E4GHj-qcPd9-PXeey-TfyD2-KquaL | 12/13/3 | 76.8 | 0.93 | 2026-07-07 20:54:34 · 26m 48s | |
| CSGO-GtiyT-Pan3a-4dhfP-e5OGG-CcyMM | 15/16/1 | 59.4 | 0.89 | 2026-07-07 20:06:14 · 30m 29s | |
| CSGO-wdXTm-x2yRB-ZUbpF-Arh5h-q4yUO | 12/16/5 | 67.6 | 0.83 | 2026-07-07 19:32:23 · 31m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.