Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7j6j2-etHCD-zxaBr-zGcSs-f3acP | 2/9/1 | 59.2 | 0.33 | 2026-07-07 14:40:19 · 6m 7s | |
| CSGO-KKuQy-dOs3q-3PoFD-9bUA8-TAqVQ | 26/15/3 | 117.0 | 1.72 | 2026-07-06 22:14:49 · 31m 42s | |
| CSGO-nWr45-fkXqp-SHPYs-A4yrM-hRyQN | 7/16/1 | 61.1 | 0.50 | 2026-07-01 23:31:10 · 27m 11s | |
| CSGO-y5vRo-xAFzP-sJDqi-M3EGt-uMOcF | 11/4/2 | 98.2 | 1.58 | 2026-06-30 11:03:52 · 10m 37s | |
| CSGO-aZQBs-X78Th-5yXLN-SQ6Et-YDERE | 12/16/6 | 73.4 | 0.97 | 2026-06-29 19:58:03 · 36m 33s | |
| CSGO-2faVc-xFeSn-N7s6p-FRkMV-7vDuA | 3/11/0 | 38.9 | 0.22 | 2026-06-29 15:26:07 · 9m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.