Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LC3WX-hZUQo-VxqSq-7ZvFQ-377GJ | 14/18/1 | 59.1 | 0.83 | 2026-07-04 00:58:17 · 37m 21s | |
| CSGO-LckON-fmL8a-T3qhG-vs8fc-NuHaA | 12/8/3 | 75.1 | 1.49 | 2026-07-03 23:50:36 · 22m 16s | |
| CSGO-Tfmwn-d3to2-nPwAr-jSypJ-28CBM | 17/12/2 | 83.4 | 1.26 | 2026-07-03 23:09:15 · 31m 18s | |
| CSGO-x47nr-ifmXZ-FoBUo-xSGSt-Q27vO | 19/17/8 | 100.4 | 1.24 | 2026-07-03 22:25:18 · 40m 41s | |
| CSGO-QMmXa-SnwO4-4OiEP-bQ3iW-Bb4mA | 6/18/6 | 44.9 | 0.41 | 2026-06-14 20:37:51 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.