76561197960482806
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.8%Peak single-match outcome anomaly 20.2/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 43 analyzed matches reads as variance, not a pattern.
5% of kills through walls across 43 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dxZcZ-aOxkw-YCKa3-ea7ta-fuW5F | 5/13/3 | 35.8 | 0.34 | 2026-07-05 20:25:08 · 20m 28s | |
| CSGO-77TGU-qLo7C-7Q2Fh-WVjcq-Q4zAC | 11/15/4 | 93.7 | 1.00 | 2026-07-05 19:44:41 · 32m 7s | |
| CSGO-frkje-6ikBr-OVWGz-T6RXV-bmPhG | 5/14/4 | 61.1 | 0.48 | 2026-06-30 19:06:09 · 24m 29s | |
| CSGO-3CU7f-7FbOM-wEOJV-Wnunm-WXEFN | 17/13/3 | 82.0 | 1.24 | 2026-06-29 21:38:46 · 28m 48s | |
| CSGO-B9HLJ-KiVDa-idkGs-HbxvX-kkAUM | 11/17/3 | 60.9 | 0.71 | 2026-06-29 20:59:33 · 33m 44s | |
| CSGO-7Dh67-z9OdG-i7dkQ-pyMSq-AhnEM | 18/17/7 | 76.3 | 1.10 | 2026-06-29 20:18:58 · 35m 22s | |
| CSGO-F8wPK-QM6G5-XXSBG-mkaDM-wHZkF | 15/13/4 | 75.0 | 1.19 | 2026-06-29 19:37:40 · 33m 5s | |
| CSGO-Vke2C-nO4WR-EXchQ-DhKOh-kOijD | 18/16/5 | 94.5 | 1.17 | 2026-06-28 20:46:26 · 35m 34s | |
| CSGO-EPbAq-SmNa4-kuwQ9-QOJhv-7BLwF | 21/13/5 | 100.9 | 1.53 | 2026-06-28 19:59:54 · 37m 37s | |
| CSGO-Up3cB-ZEUcA-b5EmO-jRjJs-erhGH | 14/17/4 | 83.7 | 0.93 | 2026-06-28 19:06:10 · 41m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.