Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xsz2Q-YSovL-bUWd2-S8jDQ-HnF8D | 22/25/9 | 87.6 | 1.12 | 2026-07-04 18:19:07 · 51m 34s | |
| CSGO-pwXWC-FP8RB-T6XWQ-O8Gyn-yiOUD | 24/16/4 | 112.1 | 1.58 | 2026-07-03 20:40:25 · 29m 4s | |
| CSGO-57zb4-pK2eh-R2dkp-EiAer-F4hCG | 18/13/9 | 107.7 | 1.52 | 2026-06-29 15:59:43 · 32m 40s | |
| CSGO-PHZi9-eUfXS-uumjM-kB9Ku-jDWPA | 13/20/4 | 74.2 | 0.73 | 2026-06-27 19:52:05 · 35m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.