Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-7.8%Peak single-match outcome anomaly 30/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
3.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 11 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7A73A-Lwkwa-pa3yY-ReERa-y5vTC | 21/9/8 | 118.4 | 1.88 | 2026-07-06 17:59:22 · 36m 10s | |
| CSGO-zDehO-BjTL6-WLDq4-5HCXY-e6siB | 13/16/5 | 65.7 | 0.92 | 2026-07-06 17:19:48 · 34m 9s | |
| CSGO-i5RCZ-arh3K-a8EsG-ikNsF-Zc8zP | 16/18/7 | 67.4 | 0.97 | 2026-07-04 16:34:15 · 44m 49s | |
| CSGO-638X7-uPFWP-Ymc5M-TSNie-sOYQM | 13/14/2 | 52.5 | 0.94 | 2026-07-04 15:58:56 · 31m 48s | |
| CSGO-RrvAK-D7OzW-AtkWz-3xP28-PBdqA | 15/20/7 | 62.6 | 0.92 | 2026-07-02 17:07:49 · 48m 15s | |
| CSGO-WdE5b-2Skb8-xFo7n-jqEdB-YLr7C | 14/12/6 | 72.6 | 1.19 | 2026-07-02 16:25:49 · 38m 5s | |
| CSGO-v6thF-sULxC-KJDFq-pVtj7-TLJzN | 19/13/4 | 102.1 | 1.50 | 2026-07-02 15:52:57 · 29m 24s | |
| CSGO-NdRxY-2sqpA-XYL5i-jadJc-hjBQL | 7/17/5 | 60.6 | 0.60 | 2026-07-01 17:39:02 · 32m 20s | |
| CSGO-FEfH4-bPhit-iWvu8-TCwJt-yN9SA | 20/18/4 | 84.2 | 1.16 | 2026-06-27 17:00:42 · 42m 35s | |
| CSGO-vAa3s-EVqEd-7P3TG-ODbPO-hwAAA | 11/17/7 | 64.5 | 0.86 | 2026-06-26 20:34:40 · 42m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.