Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wtKtE-EPBkw-JFYFV-WyKDO-SSUnB | 20/19/9 | 100.5 | 1.31 | 2026-06-29 16:19:34 · 35m 29s | |
| CSGO-KQUk7-LvUMw-9XnvE-jQ6dN-TcOAK | 10/5/1 | 124.8 | 1.86 | 2026-06-29 16:04:55 · 12m 59s | |
| CSGO-fnLnJ-voEn7-fA4re-7n6v2-sq2AC | de_poseidon |
11/3/5 | 86.4 | 1.65 | 2026-06-28 16:53:18 · 9m 38s |
| CSGO-7XOK8-3hxY2-occC9-osXdn-Eis8O | de_poseidon |
1/9/0 | 20.1 | -0.12 | 2026-06-27 22:40:07 · 7m 17s |
| CSGO-r2xWP-dNcVB-Q9sf7-9esNR-q7NQC | 19/14/8 | 113.7 | 1.41 | 2026-06-27 20:47:18 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.