Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j9tpE-EXmYc-W3ZF2-da6uT-FmhvN | 37/15/6 | 147.0 | 2.20 | 2026-07-07 17:24:07 · 36m 39s | |
| CSGO-i9aEW-k2hXi-NhsxM-svwjt-bhUzE | 25/16/10 | 117.3 | 1.66 | 2026-07-06 21:13:41 · 45m 36s | |
| CSGO-ST4Es-5Dp6e-eFBFR-bWC9s-bswTC | 20/15/7 | 117.3 | 1.29 | 2026-07-06 20:40:57 · 31m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.