Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jnNLH-TijEP-ez5r9-3yyYR-7mw9H | 5/14/1 | 53.9 | 0.28 | 2026-07-03 19:27:41 · 21m 36s | |
| CSGO-FQuBt-S73OH-wfDNk-fyLfS-nwAAA | 10/13/5 | 52.4 | 0.90 | 2026-07-03 18:51:05 · 34m 5s | |
| CSGO-83Q6r-yHhdv-DmKhX-D2Lxc-YE4BO | 10/15/6 | 54.4 | 0.85 | 2026-06-29 19:30:04 · 37m 37s | |
| CSGO-DddZH-CmFE7-4TCi2-RuDUs-7qahQ | 8/14/6 | 50.8 | 0.70 | 2026-06-29 18:54:52 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.