Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QLG6y-ZRoMA-okZJa-LokSY-v5TCP | 12/17/3 | 56.2 | 0.84 | 2026-07-01 18:17:20 · 41m 20s | |
| CSGO-jQiX7-udywq-ekQDz-GDOUS-rvMpP | 18/9/1 | 79.2 | 1.49 | 2026-06-29 15:37:07 · 30m 29s | |
| CSGO-rVj4c-DEEJp-fNVDy-REyFd-ciQZQ | 15/14/8 | 75.8 | 1.16 | 2026-06-27 13:30:32 · 27m 42s | |
| CSGO-aWhvT-sQyiu-bUZjP-Bh3bb-LQSuK | 8/16/5 | 39.6 | 0.54 | 2026-06-23 18:28:17 · 38m 49s | |
| CSGO-MqA6v-KtiwY-4Z2A4-fuRxa-OGdRF | 13/13/4 | 78.7 | 1.10 | 2026-06-18 18:38:39 · 29m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.