Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GpEis-RYTNx-kcEUF-SxYD8-xU7CH | 14/18/6 | 79.6 | 0.86 | 2026-07-08 01:50:19 · 37m 6s | |
| CSGO-Kbood-zYJQj-CJVAj-FSUzQ-377GJ | 9/7/1 | 67.9 | 1.15 | 2026-07-08 01:26:41 · 20m 20s | |
| CSGO-8V3mS-ikkn7-F86yT-HdtLR-TbCRE | 6/13/2 | 60.0 | 0.61 | 2026-07-03 03:27:15 · 20m 5s | |
| CSGO-E8Nsa-pMsue-66yzU-bSeyF-UxqFF | 15/13/6 | 86.9 | 1.22 | 2026-07-03 02:46:48 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.