Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kdfdY-j6o3Y-78PV9-jnue2-LWzfF | 17/20/5 | 80.8 | 1.09 | 2026-06-28 20:32:03 · 31m 22s | |
| CSGO-UVezD-znSxF-nCXav-WB9cs-aCsOH | 4/4/2 | 53.5 | 0.97 | 2026-06-28 20:09:58 · 19m 28s | |
| CSGO-oTJpn-PYQZU-SUcdO-VcHQr-NYjaB | 13/20/5 | 70.3 | 0.82 | 2026-06-28 19:16:35 · 39m 53s | |
| CSGO-8FPkZ-DChK9-kGmZB-vykyY-JuiTL | de_poseidon |
11/9/1 | 94.6 | 1.21 | 2026-06-24 14:27:14 · 11m 55s |
| CSGO-r5RE6-55cOQ-aUXXR-msCMp-HOH8D | de_poseidon |
10/10/1 | 78.3 | 0.85 | 2026-06-24 14:13:04 · 11m 4s |
| CSGO-vya4b-QUPpV-zdsqs-2UoYL-LJiPK | de_poseidon |
10/10/0 | 71.5 | 0.85 | 2026-06-24 13:52:25 · 13m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.