Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RkFUb-LOExY-9xnc9-5hLPJ-VnUaK | 14/20/6 | 79.1 | 0.91 | 2026-06-23 20:46:10 · 41m 21s | |
| CSGO-YMNUB-AFCSm-cCysq-y4TwH-VdvLA | 21/13/4 | 97.4 | 1.59 | 2026-06-23 20:05:59 · 36m 3s | |
| CSGO-NHMRn-nMwS7-3Dnvv-F289Y-oF7yD | 18/17/7 | 101.9 | 1.26 | 2026-06-23 19:18:44 · 34m 45s | |
| CSGO-DXKYM-jbnWQ-uAdHU-NuyPJ-z8kHB | 14/17/6 | 64.3 | 1.03 | 2026-06-23 18:29:32 · 42m 46s | |
| CSGO-q6AsB-ruBXK-ZdQ9B-2hPZm-mDN6H | 11/21/5 | 54.3 | 0.52 | 2026-06-23 17:43:12 · 40m 15s | |
| CSGO-7WpfP-BkPFb-pxpwo-ABLJt-uWq7C | 9/19/7 | 55.3 | 0.63 | 2026-06-21 18:54:56 · 34m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.