Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eu4aA-dEzvO-kJper-yHBoA-soi9Q | 10/14/3 | 61.2 | 0.83 | 2026-06-26 21:07:45 · 25m 33s | |
| CSGO-47kec-k8pie-by4eC-2waNb-2FweM | 11/9/3 | 82.3 | 1.15 | 2026-06-26 20:48:17 · 12m 54s | |
| CSGO-tBAHX-CmBa4-CmxQq-hRbv2-iqA6Q | 6/11/4 | 52.7 | 0.72 | 2026-06-26 20:28:57 · 14m 43s | |
| CSGO-KXLy2-x47rO-oDMKG-VfcKL-P9zkG | 7/6/3 | 70.0 | 1.17 | 2026-06-26 20:12:09 · 13m 9s | |
| CSGO-JdaWt-OH7PJ-EsmvS-wUrzW-QQksF | 3/9/2 | 47.3 | 0.23 | 2026-06-26 20:00:30 · 9m 7s | |
| CSGO-mNsVn-qmYdN-bqfWJ-2cdYT-TvDBM | 4/9/1 | 55.0 | 0.39 | 2026-06-26 19:50:06 · 7m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.