Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tCEWP-VkPRL-6J3Nj-GpKMn-GOBJC | 16/22/9 | 69.5 | 0.94 | 2026-07-04 03:26:48 · 46m 19s | |
| CSGO-tDybJ-NNdXm-6pyFW-dbQzO-VwkMC | 10/14/0 | 67.8 | 0.76 | 2026-07-04 03:01:36 · 21m 57s | |
| CSGO-3J8bi-QnRKL-OwBzR-OOMNQ-d7xbE | 16/18/3 | 68.1 | 0.99 | 2026-07-04 02:14:50 · 37m 59s | |
| CSGO-p8uZS-awmBe-wcPXw-TTRu8-DKoJN | 7/14/1 | 56.2 | 0.45 | 2026-07-03 02:12:10 · 17m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.