76561197960465724
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-15.9%Peak single-match outcome anomaly 26.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5.3% of kills through walls across 7 analyzed matches (penalty scales above 4%)
Low mean preaim 4.36° with a tight 4.92° spread across 68 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 7 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-izt2o-LaeGd-QGVt2-2uBSx-8zxHL | 10/14/3 | 70.5 | 0.93 | 2026-07-04 12:29:18 · 24m 55s | |
| CSGO-7H4L8-tDfLv-BaiFd-nVNZK-G8MkO | 14/17/2 | 78.2 | 0.90 | 2026-07-03 17:38:40 · 26m 6s | |
| CSGO-A7eV4-PacWi-OrqHs-MTpaL-LJiPK | 11/17/1 | 51.2 | 0.72 | 2026-07-03 16:45:21 · 38m 48s | |
| CSGO-pRAmT-wPcnv-KETY8-csqe2-sq2AC | de_warden |
18/19/4 | 82.3 | 1.12 | 2026-07-02 18:26:10 · 34m 52s |
| CSGO-iOBBO-sk2QM-Cpywp-yuv8H-Ycf8E | 22/9/1 | 102.8 | 1.61 | 2026-07-02 17:46:00 · 27m 33s | |
| CSGO-dw4jo-t6VkL-wKpNa-9pHsv-B3bJD | 19/16/5 | 91.2 | 1.28 | 2026-07-02 16:53:46 · 37m 16s | |
| CSGO-4vSup-TdABC-J7mTZ-KutGM-GcXTB | 19/10/8 | 123.4 | 1.77 | 2026-06-29 17:27:02 · 28m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.