Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-icCdf-ViSkk-cdcAw-xdbUZ-Uu8GJ | 21/20/14 | 97.3 | 1.41 | 2026-06-28 22:24:12 · 37m 31s | |
| CSGO-kbQ3j-EtLt7-MPCVY-TjLEB-UoZUN | 20/15/3 | 97.2 | 1.36 | 2026-06-28 21:47:04 · 32m 9s | |
| CSGO-VVvpq-GXo8D-O6FDV-jCR4o-qWHzN | 9/17/7 | 83.5 | 0.84 | 2026-06-27 23:49:18 · 30m 32s | |
| CSGO-5q9mV-nULEp-e3YQz-EfpX3-feAtG | 13/15/4 | 94.1 | 1.09 | 2026-06-27 22:33:56 · 29m 16s | |
| CSGO-tUVZn-pm8sV-rKTpY-ZKAwz-GrApF | 17/15/5 | 93.5 | 1.39 | 2026-06-27 21:55:17 · 33m 42s | |
| CSGO-tG3vA-hGehF-rEvqo-CD2QM-WnaQM | 10/14/7 | 78.6 | 0.95 | 2026-06-27 21:17:42 · 31m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.