Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KnBrv-pWTjf-BPxks-QUJs9-pycuB | 12/16/9 | 74.8 | 0.90 | 2026-07-02 14:01:46 · 42m 25s | |
| CSGO-28vWv-w7Eo7-UqevT-vdATM-LJiPK | 13/11/6 | 68.2 | 1.20 | 2026-07-02 09:05:43 · 31m 45s | |
| CSGO-MWyUx-eQqo3-Y7xz4-GcLJA-uT2JE | 17/18/4 | 86.9 | 1.09 | 2026-06-29 21:56:52 · 37m 5s | |
| CSGO-PRkTU-UhjLJ-T6zYo-6tzTB-Q9jbN | 20/11/5 | 113.5 | 1.64 | 2026-06-29 20:27:38 · 28m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.