Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SkhWa-sSzRn-75GPe-U9tUk-ejLjC | 15/15/5 | 100.2 | 1.21 | 2026-07-01 21:11:09 · 28m 28s | |
| CSGO-dAvkL-ycvkL-tkRRc-VZN9G-hxfvN | 14/15/7 | 59.3 | 1.00 | 2026-07-01 19:48:51 · 40m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.