Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Dx92s-trtkR-FYL6U-6t6r4-KBdqA | 17/10/8 | 120.6 | 1.69 | 2026-06-29 22:59:22 · 26m 31s | |
| CSGO-A4EQW-e9ySF-Gsdd3-Swo6j-ZOQmH | 11/8/3 | 62.0 | 1.19 | 2026-06-28 21:45:10 · 29m 28s | |
| CSGO-t3oCZ-jHkr4-NvRNb-nm6jN-xnCND | 26/19/6 | 93.4 | 1.44 | 2026-06-28 20:49:23 · 52m 10s | |
| CSGO-NzuW8-7J7HT-sGT8b-AtqjD-ppcJD | 27/16/7 | 124.5 | 1.65 | 2026-06-24 19:23:39 · 37m 43s | |
| CSGO-4VD7T-QOVUK-Vr4Sc-vcPbn-ehRVP | 22/8/6 | 129.4 | 1.98 | 2026-06-13 21:32:34 · 29m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.