Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Rrzr-Go4pw-VxPm3-d5Azq-3MEKO | 18/21/7 | 93.3 | 1.06 | 2026-07-07 23:45:50 · 38m 34s | |
| CSGO-ne4nm-xtZLP-GRSjH-Vfsqt-j34uC | 21/14/8 | 89.3 | 1.36 | 2026-07-07 22:32:57 · 30m 0s | |
| CSGO-479Di-NVUk2-6buRT-ZiZxp-aNLsE | 20/12/7 | 112.2 | 1.68 | 2026-07-05 23:17:42 · 25m 42s | |
| CSGO-m7S2o-Zpwhd-V5oiv-Zraf2-Rz23L | 30/9/5 | 137.5 | 2.17 | 2026-07-05 22:30:44 · 29m 48s | |
| CSGO-TkTna-UOtbH-WjmDx-hODiz-YfVvD | 17/13/6 | 98.3 | 1.47 | 2026-07-05 21:51:46 · 29m 24s | |
| CSGO-d2Y59-nKMfk-TjPM9-t2Loj-3svoO | 15/15/6 | 124.1 | 1.46 | 2026-06-18 21:16:57 · 20m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.