Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c8yi7-fYm7H-eDqUy-BekVr-r3taL | 18/16/5 | 86.1 | 1.18 | 2026-06-18 01:36:31 · 33m 17s | |
| CSGO-uSPE7-p4Tcb-QmdV4-HRpMR-HnF8D | 14/15/7 | 88.5 | 1.10 | 2026-06-17 05:16:15 · 28m 38s | |
| CSGO-fsDqh-qEEz8-wsp5C-daQbS-x62NF | 9/10/5 | 70.6 | 1.02 | 2026-06-17 04:44:32 · 29m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.