Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6MXBq-58tjG-w2n7c-WumKO-LwSOG | 9/20/4 | 52.6 | 0.58 | 2026-07-05 10:47:48 · 34m 31s | |
| CSGO-EpFbX-ozwVL-FqQrp-nGqOO-qaChP | 12/15/1 | 90.4 | 0.85 | 2026-06-22 10:54:36 · 26m 49s | |
| CSGO-N47mh-RMbLZ-Dxwub-huuVo-iNBYN | 18/18/10 | 77.4 | 1.12 | 2026-06-16 15:38:12 · 33m 55s | |
| CSGO-Xbbay-Kwd8n-uJziG-POpaq-bXEFN | 15/11/7 | 88.1 | 1.32 | 2026-06-16 13:29:23 · 32m 56s | |
| CSGO-Hnk2K-ukeAV-iLhFy-orDZh-aYK9P | 8/17/5 | 52.5 | 0.57 | 2026-06-14 12:12:41 · 28m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.