Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p2yiQ-buDKb-Bycdj-8ttDw-4VatH | 13/12/7 | 84.6 | 1.24 | 2026-06-12 22:49:48 · 28m 3s | |
| CSGO-aOifj-skXvu-892BN-pMMcJ-c84VH | 12/18/6 | 65.0 | 0.66 | 2026-06-12 22:14:28 · 31m 28s | |
| CSGO-QX9Mc-8ytUN-e5tHo-S2a7R-TvDBM | 10/13/1 | 53.2 | 0.79 | 2026-06-12 21:39:48 · 30m 33s | |
| CSGO-XoCSv-ZK7GX-nn9T2-b8qWd-pPocG | 10/14/5 | 58.6 | 0.84 | 2026-06-12 21:03:41 · 32m 33s | |
| CSGO-Nj3vw-EwtfQ-7LTRi-Ddssm-L4zAC | 18/18/6 | 74.7 | 1.22 | 2026-06-12 20:22:00 · 36m 44s | |
| CSGO-Kk6rG-H5Nwp-CGptk-vZPfd-VFxLA | 20/19/2 | 89.2 | 1.14 | 2026-06-12 19:39:10 · 35m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.