Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b5iex-o6uZC-bo2Dv-DxXSK-LJiPK | 20/12/8 | 113.5 | 1.67 | 2026-07-05 11:29:35 · 30m 15s | |
| CSGO-L9CcD-2MMkU-QNCUA-DX9wh-LPGCF | 6/8/9 | 41.2 | 0.85 | 2026-07-04 03:21:09 · 21m 32s | |
| CSGO-MENxX-FRYbe-srWuF-xhsPj-ZDxHL | 14/11/12 | 95.8 | 1.41 | 2026-07-04 02:48:14 · 24m 13s | |
| CSGO-xL5VW-PKwa4-q5dky-EWCKK-sbjsF | 10/7/3 | 74.4 | 1.23 | 2026-07-04 02:22:52 · 20m 21s | |
| CSGO-pFrhM-rMnth-muFBd-nYf6u-YrJTK | 4/20/5 | 45.8 | 0.23 | 2026-07-04 01:21:55 · 36m 55s | |
| CSGO-V3DxN-b7EvS-vv4jj-7OJmR-377GJ | 15/4/3 | 89.0 | 1.67 | 2026-07-02 04:33:03 · 21m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.