Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wxVEE-ytmaD-dKmp6-ScyWe-wjNYE | 14/17/6 | 69.3 | 0.98 | 2026-06-15 05:18:05 · 32m 53s | |
| CSGO-yXr4O-tY6Z3-87JMX-tYLys-qrzED | 16/6/9 | 90.6 | 1.63 | 2026-06-15 04:47:26 · 26m 55s | |
| CSGO-XcCUK-EWp5o-OJssz-3xEmJ-28CBM | 14/14/5 | 85.3 | 1.10 | 2026-06-15 01:53:15 · 31m 49s | |
| CSGO-x7ejt-EVQhi-zEcJh-Ba2CV-rG64E | 10/12/7 | 67.4 | 1.01 | 2026-06-11 03:33:05 · 29m 27s | |
| CSGO-WvTxV-ZWFyA-pwy5H-C9oLt-jDWPA | 13/16/6 | 76.0 | 0.91 | 2026-06-11 02:52:53 · 35m 22s | |
| CSGO-hRBRm-S3YmZ-zjNxs-4FYiE-zdTnB | 8/11/1 | 39.5 | 0.71 | 2026-06-11 01:37:33 · 31m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.