Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YYYaV-53epy-xmdOr-BcdkG-5HQRO | 9/19/5 | 53.2 | 0.64 | 2026-07-06 18:15:04 · 36m 20s | |
| CSGO-NTBaM-Zu3kQ-d62X3-hnFUi-Z5O3A | 11/16/8 | 57.4 | 0.86 | 2026-07-06 17:32:07 · 39m 9s | |
| CSGO-xpeOw-HxTyJ-pd8TD-CaVNG-s9ROG | 9/16/4 | 47.7 | 0.65 | 2026-07-06 14:38:45 · 35m 3s | |
| CSGO-Sokbz-ueaEb-nERFN-fef3G-CcyMM | 13/14/1 | 87.3 | 0.99 | 2026-07-06 11:09:26 · 21m 6s | |
| CSGO-iD953-VyR49-Nt86r-mJmSc-8EAkE | 13/26/4 | 49.1 | 0.56 | 2026-07-06 10:16:58 · 47m 22s | |
| CSGO-nnXxR-DV9V5-cB24U-ax32K-Vb37M | 9/8/6 | 63.3 | 1.16 | 2026-07-06 09:45:08 · 27m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.