Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bEE3u-72mnU-4wZB4-B6roR-AmhvN | 15/15/11 | 96.6 | 1.17 | 2026-07-04 20:15:38 · 41m 15s | |
| CSGO-x3sZw-Byner-iUXfv-nQjk5-6UwsP | 9/18/0 | 41.0 | 0.39 | 2026-06-29 19:30:15 · 28m 42s | |
| CSGO-RxUQZ-ySRw2-L5tMZ-eQwXC-5o8vO | 8/22/5 | 44.1 | 0.43 | 2026-06-29 18:52:53 · 34m 1s | |
| CSGO-VTcBo-R6b9B-bNykQ-3onGi-LPGCF | 8/18/2 | 41.2 | 0.49 | 2026-06-29 18:16:11 · 33m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.