Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kUTvZ-kJLfz-65LmA-zbT4a-C6mAL | 13/15/4 | 79.8 | 1.01 | 2026-07-06 02:12:29 · 28m 42s | |
| CSGO-zJEF6-So7U8-VFMVw-pUUyx-oezYP | 10/14/2 | 82.0 | 0.76 | 2026-07-05 21:33:54 · 19m 42s | |
| CSGO-SXYiP-BGZM2-8PLca-uG6Si-its4N | 20/10/4 | 136.3 | 1.91 | 2026-07-05 20:58:41 · 23m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.