76561197960432008
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+6%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.7%Peak single-match outcome anomaly 23.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
4.8% of kills through walls across 10 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 12 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OLGmG-rnZZL-2n7Lh-exjnY-cF95Q | 21/18/5 | 102.6 | 1.28 | 2026-07-05 22:03:07 · 35m 26s | |
| CSGO-JjxZC-PKKXd-XQFPZ-dFjq7-xo8vO | 18/16/11 | 94.1 | 1.22 | 2026-07-03 22:40:44 · 38m 6s | |
| CSGO-edxr4-qdUC8-ASFea-ZB4bo-HOH8D | 15/18/6 | 85.2 | 1.05 | 2026-07-03 22:01:50 · 32m 13s | |
| CSGO-2WCeh-kGQzn-AQbUy-JJKYx-zePNN | 31/20/12 | 107.2 | 1.57 | 2026-07-01 21:55:04 · 46m 32s | |
| CSGO-eU9HV-M6LiV-jieGM-QAKEW-75mAL | 8/13/4 | 63.9 | 0.66 | 2026-06-29 21:23:36 · 13m 45s | |
| CSGO-AOH5W-ZCm6S-Lqvri-bkVoA-BL4VH | 11/5/3 | 89.5 | 1.67 | 2026-06-29 21:12:01 · 10m 3s | |
| CSGO-8KQ9f-xCuBB-dQcB8-ny7HM-5RfCG | 3/15/2 | 21.8 | 0.23 | 2026-06-24 21:40:06 · 37m 46s | |
| CSGO-LVj3Y-Dh7Uk-93zCF-4euDF-oncFO | 28/19/6 | 117.3 | 1.63 | 2026-06-14 21:56:10 · 41m 55s | |
| CSGO-QWnFL-iGDem-46UnB-5jv3T-bmPhG | 14/20/5 | 57.9 | 0.73 | 2026-06-13 23:22:51 · 46m 34s | |
| CSGO-mMWYJ-rTEjt-EnMQ6-MRBfp-nrXwP | 23/15/4 | 99.6 | 1.45 | 2026-06-13 22:27:50 · 35m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.