Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6BnaM-3RDsw-C5MV6-8z69f-SuHaA | 13/10/7 | 74.1 | 1.17 | 2026-07-04 19:51:37 · 37m 14s | |
| CSGO-r6AS5-sEGyX-ESMpq-w9KFF-FTBtG | 15/14/5 | 104.5 | 1.31 | 2026-07-04 18:37:06 · 27m 46s | |
| CSGO-EhBRS-eiesE-yhnXF-5tNRC-R9qRP | 5/18/1 | 33.4 | 0.17 | 2026-06-25 19:34:30 · 29m 42s | |
| CSGO-KAhh6-ncamv-9TP54-ef7uT-7Qh8E | 16/18/7 | 75.1 | 0.99 | 2026-06-25 18:48:42 · 40m 38s | |
| CSGO-L4WeH-ZYYCa-4iCZP-WmcLy-8pVoN | 5/16/4 | 55.8 | 0.48 | 2026-06-25 18:16:40 · 29m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.