Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yH9Th-NcVjQ-G5NCX-LQQ9C-wTY2Q | 15/13/5 | 85.5 | 1.21 | 2026-07-03 20:03:25 · 34m 4s | |
| CSGO-WSx76-FT8Y8-h3VOn-32v5L-mSjGH | 15/22/6 | 70.0 | 0.81 | 2026-07-03 19:04:02 · 51m 19s | |
| CSGO-EuSGu-ufarP-MWwEm-foQnc-GZAYN | 13/9/11 | 109.9 | 1.60 | 2026-07-02 19:32:49 · 24m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.