Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bDqqb-wqTYR-vxhwf-EQ2Ox-J2GGG | 12/17/8 | 73.8 | 0.99 | 2026-07-05 23:39:32 · 33m 28s | |
| CSGO-z8E9v-6uJm6-BNumo-XOF88-LdNEL | 19/20/8 | 118.5 | 1.30 | 2026-07-05 04:50:46 · 38m 9s | |
| CSGO-8yYi3-chwWu-FZLnL-OxUDu-efFnK | 21/11/5 | 122.6 | 1.78 | 2026-07-05 04:11:32 · 33m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.