Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ac99A-peYP2-O4DFi-CxMRp-qWHzN | 15/12/4 | 49.1 | 1.10 | 2026-07-04 23:40:04 · 36m 10s | |
| CSGO-ZXqUd-SeHOE-S6HYk-nQjKb-UjenL | 13/18/5 | 66.5 | 0.90 | 2026-07-04 22:48:44 · 39m 13s | |
| CSGO-Mxb9O-aCbkx-KuUAi-Uufrk-ps68F | 9/12/5 | 46.5 | 0.80 | 2026-07-04 22:05:38 · 39m 4s | |
| CSGO-5pqYr-muBqV-qU2O4-iftVw-4VatH | 32/10/5 | 136.0 | 2.17 | 2026-06-30 20:38:40 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.