Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pCa7y-6eC5w-BnZ6G-8OHWh-pE26A | 23/18/5 | 118.5 | 1.51 | 2026-07-05 17:03:54 · 37m 22s | |
| CSGO-CsPmd-Ev9Es-Q9LtP-LtGYF-NojoE | 12/9/2 | 62.8 | 1.16 | 2026-07-05 16:23:52 · 29m 21s | |
| CSGO-8t8aR-cvzNx-YeqqC-wL3Co-X4qqK | 14/18/8 | 80.0 | 1.03 | 2026-06-30 23:11:21 · 36m 57s | |
| CSGO-yGt4d-uF99C-oVPrR-DATh9-6xEOP | 11/12/7 | 79.8 | 1.09 | 2026-06-28 00:22:08 · 29m 3s | |
| CSGO-qMHco-uKuQS-4GE3Y-fmn2a-B6LHA | 18/14/5 | 103.0 | 1.44 | 2026-06-27 23:38:00 · 30m 32s | |
| CSGO-hsBSM-awUsW-SQNWS-iJRB9-Syv9H | 11/14/8 | 74.8 | 0.99 | 2026-06-18 21:44:18 · 35m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.