Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qBkDa-wM6wq-Tuzrj-qjSVF-J9tvE | 14/10/6 | 98.0 | 1.35 | 2026-06-30 21:57:08 · 28m 28s | |
| CSGO-RfaXU-shdcs-yv6yO-QoGaP-McXTB | 7/13/0 | 61.4 | 0.46 | 2026-06-28 20:47:01 · 19m 58s | |
| CSGO-duAWX-5LsD9-kdUdn-v9B6e-W5vjN | 20/12/2 | 83.6 | 1.48 | 2026-06-28 20:07:07 · 29m 34s | |
| CSGO-Lde7E-rBFGd-JvzqQ-hdd9Z-YGwPB | 4/18/4 | 32.8 | 0.23 | 2026-06-26 15:39:03 · 38m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.