Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LZqDQ-brGom-JyLQk-DFX4J-YSEdH | 23/18/7 | 95.7 | 1.39 | 2026-06-25 21:55:22 · 38m 30s | |
| CSGO-4LcXd-3JXVd-sPiAG-Lquk3-wLPYE | 17/14/7 | 84.2 | 1.37 | 2026-06-12 20:57:24 · 28m 24s | |
| CSGO-TQmih-JpPuY-ZOuR6-zTiYq-JttiB | 15/5/5 | 121.2 | 1.80 | 2026-06-11 21:22:01 · 26m 52s | |
| CSGO-Ov57U-nTbVa-WUnPd-5sWev-fNLsE | 18/16/5 | 87.4 | 1.21 | 2026-06-11 20:41:53 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.