Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x9F2d-vaxEB-MDvX7-8SZ9s-oCi5P | 16/13/6 | 86.8 | 1.28 | 2026-07-04 23:13:17 · 35m 10s | |
| CSGO-QWsQt-5pEEo-i9X3L-dzw4D-NyCJC | 29/7/5 | 154.3 | 2.48 | 2026-07-01 19:04:02 · 26m 23s | |
| CSGO-vh4od-AT7ez-4UDoR-qTR4d-Njp7C | 22/23/4 | 68.8 | 1.03 | 2026-06-25 20:44:16 · 44m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.