Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Ks5Q-mXtUN-kHnG3-6pRB8-TLJzN | 18/12/9 | 94.6 | 1.49 | 2026-07-03 22:03:39 · 44m 19s | |
| CSGO-PD54c-eQxMe-JrCAy-GyLZ6-DeiGH | 20/12/5 | 86.5 | 1.45 | 2026-07-03 21:14:14 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.