76561197960408174
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-17.4%Peak single-match outcome anomaly 24.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
4.3% of kills through walls across 7 analyzed matches (penalty scales above 4%)
10.3% of kills through smoke (penalty scales above 8%)
4.3% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 7 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4RQtW-6LznH-NaXyO-vfujH-oJpxA | 10/17/8 | 68.2 | 0.87 | 2026-07-05 19:16:12 · 28m 53s | |
| CSGO-BLKaY-DkOKu-ebOpD-jaQiA-bKbtH | 21/13/4 | 82.9 | 1.44 | 2026-07-05 18:30:26 · 42m 56s | |
| CSGO-HxpHV-6bB3K-Tn4MP-FtyWq-MOBJC | 23/15/5 | 101.9 | 1.51 | 2026-07-02 19:23:37 · 41m 32s | |
| CSGO-hWGh2-YcA4A-ZOm5i-LJQvm-Eis8O | 13/17/8 | 78.4 | 1.05 | 2026-07-02 18:40:35 · 39m 49s | |
| CSGO-34ijV-ePtcJ-PqwxA-bFhEs-XD8aC | 13/16/3 | 76.8 | 0.97 | 2026-06-30 19:44:51 · 38m 54s | |
| CSGO-mOcx8-zm8aK-Hy4fq-4MjL6-GLSKF | 14/13/7 | 87.7 | 1.16 | 2026-06-29 18:33:56 · 32m 37s | |
| CSGO-jWBnZ-azsOn-39Twd-h2CFu-FhnEM | 22/17/4 | 91.6 | 1.44 | 2026-06-20 21:15:39 · 37m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.