Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CLAYy-ROnSU-jY2nz-hWhDY-QQksF | 18/7/7 | 124.4 | 1.93 | 2026-07-02 19:01:04 · 21m 34s | |
| CSGO-FG6mW-YvAVx-deGUQ-QA2Qj-PO8nM | 13/12/9 | 70.6 | 1.13 | 2026-07-02 18:23:42 · 32m 4s | |
| CSGO-dSvOs-dhstr-wXnmM-4wKXA-NVunC | 13/9/3 | 68.9 | 1.18 | 2026-06-21 08:32:25 · 25m 44s | |
| CSGO-CSRah-qOy5c-xtLKj-ZynEO-OnduB | 18/23/8 | 77.9 | 0.93 | 2026-06-13 13:31:46 · 49m 54s | |
| CSGO-6tAuB-bMHvY-CsMpP-d7vwt-YDERE | 17/17/5 | 102.0 | 1.21 | 2026-06-13 12:54:05 · 33m 42s | |
| CSGO-tfFnk-LMrsk-dW8YQ-A7wrU-EaoYF | 14/5/4 | 107.9 | 1.89 | 2026-06-13 11:33:20 · 20m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.