Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T9yyp-aOtGo-7qEde-sNi4U-u7GaA | 19/14/7 | 87.2 | 1.31 | 2026-07-03 20:30:11 · 38m 35s | |
| CSGO-W7Sby-9Pu5C-zOrxu-Rmn5N-t8MUD | 15/11/4 | 84.5 | 1.36 | 2026-07-02 21:01:57 · 32m 7s | |
| CSGO-nhUfj-QxX3G-Gf3U3-C7m3d-U5O3A | 18/14/2 | 86.5 | 1.35 | 2026-07-02 20:25:00 · 33m 40s | |
| CSGO-p8zyK-SypCD-9MMuY-PvH5b-vPDRE | 2/1/1 | 35.9 | 1.09 | 2026-07-01 19:08:56 · 10m 53s | |
| CSGO-DXOUi-DX8XL-96x2s-h3xBF-KKTFE | 3/13/0 | 39.9 | 0.02 | 2026-07-01 18:14:20 · 19m 45s | |
| CSGO-Percp-hwc3P-eweKn-4LXny-YfVvD | 14/16/5 | 60.0 | 1.04 | 2026-07-01 17:32:16 · 34m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.