76561197960402863
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
TeamDocks rating & ADR trend · last 16 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wbQF4-o623Z-aKXwO-eMo4b-otB3J | 7/14/4 | 63.4 | 0.68 | 2026-07-06 08:27:22 · 21m 43s | |
| CSGO-xhJbt-DrjOm-SBvwe-i5Whd-OuiTL | 14/18/8 | 72.6 | 1.01 | 2026-07-02 18:03:11 · 29m 49s | |
| CSGO-e7yV9-LoW2f-bjtt9-buQPZ-jZG8D | 7/13/4 | 42.1 | 0.62 | 2026-07-02 17:25:08 · 26m 8s | |
| CSGO-r4BfY-NVuBu-BQZNF-hetCP-eSLTK | 11/15/3 | 62.7 | 0.90 | 2026-07-02 16:44:45 · 26m 12s | |
| CSGO-sGXVM-734MH-u4nLs-KzenJ-GJpEM | 20/16/2 | 85.4 | 1.34 | 2026-07-02 13:38:22 · 33m 31s | |
| CSGO-TOBwj-o2EOR-coZtE-7pd72-seYfE | 10/20/7 | 55.1 | 0.64 | 2026-07-01 13:48:54 · 29m 18s | |
| CSGO-XsxMX-GQAAz-Cojyh-YBuFs-aCsOH | 9/18/8 | 64.4 | 0.75 | 2026-07-01 13:16:46 · 29m 23s | |
| CSGO-xdHpn-kwnEA-oSPW6-UsqDT-UbJGG | 12/20/4 | 50.3 | 0.65 | 2026-07-01 12:22:09 · 34m 45s | |
| CSGO-JRwVS-vZSbf-fuXBq-eOouP-hwAAA | 5/15/6 | 50.7 | 0.41 | 2026-06-27 12:44:38 · 21m 36s | |
| CSGO-zvAtT-aRqAE-jtNhH-zERhf-LkBAA | 9/17/3 | 39.9 | 0.51 | 2026-06-27 12:06:27 · 33m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.