Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uchV9-fm5vb-qUMhG-a25Z3-m25qB | 14/11/5 | 68.6 | 1.21 | 2026-07-04 18:50:47 · 26m 45s | |
| CSGO-qERCx-zdPEs-nVFFi-UzQxi-Sjp7C | 28/17/5 | 157.9 | 1.87 | 2026-07-03 22:09:11 · 33m 19s | |
| CSGO-e8w4v-hZszf-235BB-HvJv4-dV4RG | 18/13/6 | 120.7 | 1.63 | 2026-07-01 02:41:31 · 25m 6s | |
| CSGO-oiTaw-qqi9B-yCMnj-CS35h-6i8LK | 12/15/2 | 84.8 | 0.95 | 2026-06-30 22:33:41 · 23m 22s | |
| CSGO-Q33df-VqZZO-aQHUp-aSm9a-fQ4qB | 21/17/5 | 100.4 | 1.30 | 2026-06-28 18:25:29 · 34m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.