Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hiKGZ-YknmN-bSNVe-y8xxA-ryjjD | 8/16/2 | 64.1 | 0.53 | 2026-06-27 19:56:40 · 23m 51s | |
| CSGO-APVrD-Fu3L4-kD4Wn-MLpQf-h5EiJ | 10/14/0 | 47.2 | 0.72 | 2026-06-27 19:17:49 · 27m 55s | |
| CSGO-59La7-UHK4q-uZyFk-yx8s6-moi9Q | 14/11/6 | 69.8 | 1.27 | 2026-06-27 18:36:44 · 34m 42s | |
| CSGO-n5rzQ-w7E3r-wUDRv-KvmXA-Tyv9H | 24/18/4 | 107.9 | 1.50 | 2026-06-27 17:52:42 · 34m 54s | |
| CSGO-326R5-X5fML-T7Dxb-BisUP-e7PVP | 9/16/5 | 68.4 | 0.75 | 2026-06-19 20:18:11 · 27m 36s | |
| CSGO-WyeHe-ZJeC7-Tbfrs-Dizzy-5LFFN | 14/16/5 | 80.7 | 1.11 | 2026-06-19 19:41:14 · 33m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.