Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QBOrH-spSyq-oQ7r8-OJQMp-iCi5P | 11/9/5 | 69.3 | 1.10 | 2026-07-03 20:47:00 · 28m 20s | |
| CSGO-HxpHV-6bB3K-Tn4MP-FtyWq-MOBJC | 24/17/6 | 101.4 | 1.51 | 2026-07-02 19:23:37 · 41m 32s | |
| CSGO-hWGh2-YcA4A-ZOm5i-LJQvm-Eis8O | 13/18/3 | 58.5 | 0.79 | 2026-07-02 18:40:35 · 39m 49s | |
| CSGO-9Ubs7-Q7qoA-dxmHN-AbtA9-6xEOP | 10/17/2 | 61.7 | 0.61 | 2026-06-29 19:51:18 · 30m 29s | |
| CSGO-mOcx8-zm8aK-Hy4fq-4MjL6-GLSKF | 9/14/5 | 58.7 | 0.86 | 2026-06-29 18:33:56 · 32m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.