Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WDHp5-rEO2U-OfFqD-wP8sa-k6siB | 15/8/10 | 118.5 | 1.82 | 2026-07-05 11:12:57 · 22m 21s | |
| CSGO-6ykWD-RvJs4-ne7am-TiKCY-NGXbD | 26/19/2 | 104.7 | 1.47 | 2026-06-26 19:07:49 · 36m 40s | |
| CSGO-NeMzx-6MpBX-HoMrD-XxdsS-4vkbN | 22/16/4 | 99.2 | 1.35 | 2026-06-24 18:07:15 · 40m 29s | |
| CSGO-JJeZE-iAGmL-8xTiu-YfoNG-pnj5P | 31/15/6 | 115.4 | 1.88 | 2026-06-13 19:10:44 · 37m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.