Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4L4ee-TVWZE-v6zbF-2dE3M-3wqVQ | 26/17/8 | 116.6 | 1.70 | 2026-07-04 19:49:25 · 34m 35s | |
| CSGO-Aj7Ta-Ys7F2-rVUwy-Qk3bV-Rm7iL | 21/13/5 | 100.8 | 1.53 | 2026-06-30 14:13:35 · 38m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.