Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7vpU4-VU5He-TdmCC-BROBy-h2VjM | 6/17/3 | 59.6 | 0.34 | 2026-07-01 16:56:33 · 27m 22s | |
| CSGO-sDjb9-7rb2L-9C9Fj-YXJ28-eAFKO | 17/16/7 | 88.0 | 1.18 | 2026-07-01 16:14:41 · 38m 7s | |
| CSGO-ChqFW-G79fW-Y9Tva-JG8qO-3HZkF | 13/18/2 | 66.2 | 0.78 | 2026-06-28 13:06:17 · 32m 50s | |
| CSGO-kzQP8-jhU9L-joum6-Nqhot-n2ohH | 16/19/3 | 66.4 | 0.86 | 2026-06-26 22:45:44 · 31m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.