Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-3.2%Peak single-match outcome anomaly 33.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 12 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 12 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OufOQ-tov9M-REXiB-SSZ5w-4CZAB | 20/15/8 | 116.0 | 1.50 | 2026-07-02 19:37:15 · 27m 50s | |
| CSGO-7LefY-8kTEs-JeUMM-TMdqe-pXNtQ | 19/15/4 | 94.2 | 1.24 | 2026-06-21 00:12:10 · 33m 39s | |
| CSGO-LRqVE-NasCm-Dvcch-YKXGB-eyLwF | 14/13/4 | 70.2 | 1.07 | 2026-06-20 23:27:30 · 33m 50s | |
| CSGO-oFJhy-u9PWG-5neqj-jmh6B-YTQNN | 33/20/6 | 115.0 | 1.58 | 2026-06-20 22:38:46 · 44m 56s | |
| CSGO-8438Y-Recca-hr6N6-5L6EL-2wPcF | 19/8/3 | 106.8 | 1.87 | 2026-06-20 22:02:40 · 24m 11s | |
| CSGO-VnsQe-W6Z6x-zyKT8-iyfsJ-GynUE | 9/18/1 | 53.6 | 0.57 | 2026-06-20 19:46:07 · 27m 9s | |
| CSGO-WDzMh-SGGKi-Gwtj4-2GScS-iaM2G | 14/16/6 | 66.0 | 0.96 | 2026-06-20 18:25:26 · 43m 45s | |
| CSGO-stLKU-Kx8Wx-8MSmp-xvW9Y-JuiTL | 20/17/2 | 86.8 | 1.30 | 2026-06-20 17:27:02 · 30m 52s | |
| CSGO-4UJnu-Cp37V-FecOE-HNDnS-WawDK | 15/12/5 | 92.8 | 1.31 | 2026-06-20 16:37:54 · 32m 6s | |
| CSGO-waY89-fHspV-8Q3YS-wCP5J-G8MkO | 16/13/7 | 88.4 | 1.35 | 2026-06-20 15:43:42 · 30m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.